import oc from "../opencascade/initializer";
import {Face} from "../modeling";
import {Plane, Vector} from "../math";
/**
* Creates a circle based on the specified parameters.
* @memberof primitives-2D
* @alias Circle
* @param {Object} parameters - The parameters for the circle.
* @param {Plane} [parameters.plane=Plane.XY] - The plane in which the circle is constructed.
* @param {Vector} [parameters.center=Vector.ZERO] - The center of the circle.
* @param {number} parameters.radius - The radius of the circle.
* @returns {Face} A `Face` object representing the constructed circle.
*/
const Circle = ({plane = Plane.XY, center = Vector.ZERO, radius}) => {
const axis = plane.wrapped.Position().Ax2();
const localOffset = plane.toWorldCoordinates(center.wrapped);
const circle = new oc.gp_Circ_2(axis, radius);
const edge = new oc.BRepBuilderAPI_MakeEdge_8(circle).Edge();
const builder = new oc.BRepBuilderAPI_MakeWire_1();
builder.Add_1(edge);
return new Face(new oc.BRepBuilderAPI_MakeFace_15(builder.Wire(), true).Face()).translate(new Vector({wrapped: localOffset}));
};
export {Circle};